Betty Adamou

Award-winning Serious Game & Gamification
designer, expert, and author

As seen/heard on

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FOUNDER of Research Through Gaming and  Not Sorry Club
AUTHOR of Games & Gamification in Market Research

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Betty Adamou is a multi award-winning innovator and entrepreneur, with her work
rooted in Gamification and Serious Games to enhance user engagement and data quality,
primarily in the fields of market research and insight.
Adamou is the inventor of ResearchGames™, (a game-based form of conducting market research)
and an in-demand designer, keynote speaker, consultant, and workshop leader. 

Her industry acclaimed book Games and Gamification in Market Research (Kogan Page, 2019)
is being translated to Spanish and Portuguese throughout 2021.
Betty has also been voted 1 of 7 women shaping the future of Market Research.

Through her work, countless public speaking engagements (including keynotes and press),
articles and book, Betty has been able to mobilise the entire market research industry in implementing real, actual, change in how research is conducted, to much industry praise.
As a result, she is often noted as researcher of influence, with her business has been in the
GRIT Top 50 Most Innovative firms, twice.

Betty’s talents are rooted in using her creativity and innovative ideas to provide multiple wins,
and solving multiple problems at any one time. Her work has a proven track record in not just creating higher levels of engagement for users, but by doing so, providing better data quality that commercial organisations can trust, often basing business decisions worth hundreds of thousands, if not millions of dollars.

Betty consults, designs, and develops innovative user-engagement solutions using
Serious Games and Gamification for Fortune 500 brands, healthcare organisations,
charities, and academic institutions.
Her understanding of her clients’ data, insight, and commercial needs coupled with
15yrs+ years working in the Market Research industry has given Betty the unique ability to
bring her lifetime of creativity (and love of games) to the forefront in solving research and business problems,
often rooted in a requirement to improve digital user experiences.

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I design and develop Serious Games for businesses to help them engage people,
and collect reliable, quality data.
I turn questions into quests, games and playful experiences. 
My games have captivated thousands of players worldwide,
while collecting valuable insight that drives real-world change.
The data and insight gathered from my games have helped my clients shape new food products,
gain more leads, improve their marketing, and even shape fashion lines.

Get in touch to find out about my Serious Game design and development,
or about my Knowledge-Sharing services (including workshops and innovation consultation).


The works in this website are the Intellectual Property of Betty Adamou,
and each are protected by Intellectual Property and Trademark laws.

Bestsellers

Games & Gamification in Market Research book

An industry-renowned text book, to be published in two additional languages

Serious Game &
Gamification Design
and
Development

Benefit from Betty Adamou’s 10+ years of Serious Game, Gamification and Interactive Media design experience.

Gamification
Masterclass Workshops

Click to discover Serious Game and
Gamification workshops for Training & Education, Marketing and Market Research. Workshops are suitable for professionals and students alike, and available virtually.

Clients

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  • Small Uni Surrey bw
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  • Small BI BW
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  • Small MRS bw
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  • Small Imprints bw
  • Small TSRoom bw
  • Small Uni Suffolk bw
  • Small brunel bw
  • Small Uni East London bw
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Explore more

Making Games for Research, Marketing, Training and Education.

Watch this video

Betty Adamou from Chore to Score Gamification Europe Keynote Berlin 2019

Hire this brain

Get in touch. Email is always best:
Betty[.]adamou[@]researchthroughgaming[.]com

BBC Radio interview

Betty was invited on BBC Radio Suffolk (again!) to talk about her innovative work using Serious Games and Gamification to gather useful data, and increase user engagement.

BBC Radio Suffolk

Betty was invited on BBC Radio Suffolk (again!) to talk about her innovative work using Serious Games and Gamification to gather useful data, and increase user engagement.

Client feedback
(more testimonials can be found on the reviews page)

Web Anne-Sophie Testimonial Exevia for Betty RTG
Annie Pettit for Betty RTG
Web Dan Bell Testimonial The Student Room for Betty RTG
Web Dr Phillipa May Testimonial HCS Conference for Betty RTG
Web Dr WIll Thomas Testimonial Uni of Suffolk for Betty RTG
Web Pete Jenkins Testimonial Gamification Europe for Betty RTG

Want Betty to design and create a Serious Game for your business?
Or would you like to learn from Betty Adamou’s expertise
through workshops, or webinars?
Get in touch for a rate card and a chat