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THERE’S NO QUESTION WITHOUT QUEST ™
Betty Adamou is a multi award-winning innovator and entrepreneur, with her work rooted in Gamification and Serious Games to enhance user engagement and data quality, primarily in the fields of market research and insight.
Adamou is the inventor of ResearchGames™, (a game-based form of conducting market research) and an in-demand designer, keynote speaker, consultant, and workshop leader.
Her industry acclaimed book Games and Gamification in Market Research (Kogan Page, 2019) is being
translated to Spanish and Portuguese throughout 2021.
Through her work, countless public speaking engagements (including press), articles and book, Betty has been able to mobilise the entire market research industry in implementing real, actual, change in how research is conducted, to much industry praise. As a result, she is often noted as researcher of influence, with her business has been in the GRIT Top 50 Most Innovative firms twice.
Betty has also been voted 1 of 7 women shaping the future of Market Research.
Betty’s talents are rooted in using her creativity and innovative ideas to provide multiple wins, and solving multiple problems at any one time. Her work has a proven track record in not just creating higher levels of engagement for users, but by doing so, providing better data quality that commercial organisations can trust, often basing business decisions worth hundreds of thousands, if not millions of dollars.
Betty consults, designs, and develops innovative user-engagement solutions using Serious Games and Gamification for Fortune 500 brands, healthcare organisations, charities, and academic institutions.
Her understanding of her clients’ data, insight, and commercial needs coupled with 15yrs+ years working in the Market Research industry has given Betty the unique ability to bring her lifetime of creativity (and love of games) to the forefront in solving research and business problems, often rooted in a requirement to improve digital user experiences.
I design and develop Serious Games for businesses to help them engage people, and collect reliable, quality data.
I turn questions into quests, games and playful experiences.
My games have captivated thousands of players worldwide, while collecting valuable insight that drives real-world change.
The data and insight gathered from my games have helped my clients shape new food products, gain more leads, improve their marketing, and even shape fashion lines.
Get in touch to find out about my Serious Game design and development, or about my Knowledge-Sharing services (including workshops and innovation consultation).
The works in this website are the Intellectual Property of Betty Adamou,
and each are protected by Intellectual Property and Trademark laws.
Click to discover Serious Game and
Gamification workshops for Training & Education, Marketing and Market Research. Workshops are suitable for professionals and students alike, and available virtually.
As the inventor of ResearchGames™, and as a Serious Game designer specialising in market research, I’ve been invited to speak at over 500 events since I started Research Through Gaming. I have spoke in more than 55 cities in 24 countries sharing my work in developing Game-based Research Methods (GbRM).